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Every plugin we sell was built for and proven in a live application before being packaged for the Asset Store. No prototypes, no guesswork — real solutions to real problems.

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Each plugin solves a specific pain point we hit during development. Thoroughly documented, with example scenes included.

● iOS

Background Audio for iOS

Keep audio playing when the screen locks. Full lock-screen and Control Center media controls with play, pause, seek, and stop. Built on AVPlayer and MPRemoteCommandCenter — the same stack used by Apple Music and Spotify on iOS.

Lock Screen Controls Control Center AVPlayer Streaming & Local Files Headphone Unplug Detection Simple C# API
€18.39 one-time purchase
YourAudioManager.cs
// Start background audio — that's it IOSBackgroundAudio.StartBackground( audioUrl, "My Track", "Artist Name", durationMs ); // Control from anywhere IOSBackgroundAudio.Pause(); IOSBackgroundAudio.Play(); IOSBackgroundAudio.Seek(30000); IOSBackgroundAudio.Stop(); // Receive progress callbacks public void OnNativeProgress(string data) { // pos | duration | isPlaying // Update your UI here }

More plugins coming soon — built from real production needs.

Why Lumin Plugins?

We're indie developers who got tired of solving the same hard problems without good off-the-shelf tools. So we started packaging our own solutions.

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Production-Proven

Every plugin ships after being used in a real, published application. You're getting battle-tested code, not a weekend experiment.

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Actually Documented

Setup guides, example scenes, inline code comments, and a README that answers the questions you'll actually have. We don't ship mystery code.

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Real Support

Email us and get a response from the developer who wrote the code. No ticket queues, no bots — just direct help from someone who knows the codebase.

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Whether you need help with integration or want to request a feature, we're here to help.

Technical Support

Having trouble with a plugin? Check the documentation included in your package first. If you're still stuck, email us with your Unity version, target platform, and a description of the issue.

pierceobrienbusiness@gmail.com →

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We build tools based on real developer needs. If you've got a suggestion or a pain point we should know about, we'd genuinely like to hear it. Drop us a line or leave a review on the Asset Store.

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